1 thought on “david klass wholesale jewelry Related policies for virtual currency”
Flora
cotton filled jewelry box wholesale On June 26, 2009, the Ministry of Culture and the Ministry of Commerce jointly issued the "Notice on the Management of Virtual Currency Trading Management of Online Games", which clearly stated that the same enterprise cannot operate the issuance and transaction of virtual currencies at the same time, and virtual currency shall not pay to buy the real thing. Prevent the impact of online games virtual currencies on real financial order. The obtains of virtual currencies were purchased by the game player to buy from the game company, so its ownership and use right belong to the game users who purchased it. "Notice on Further Strengthening the Management of Internet Cafe and Online Games" specifies that online games can legally use virtual currency payment methods, because most domestic online games have used online games virtual currency as one as one Payment means is an indispensable tool for online games to operate, which solves the problem of inconvenient payment in some users in online games. In addition, in order to prevent the risks brought about by the expansion of virtual currencies and avoid the emergence of a function such as replacement of statutory currency circulation or transactions, online games virtual currency can only be used to buy products and services issued by game companies. The service cannot be used to buy real things. Such a rule is to avoid the disguise of gaming virtual currency to become a substitute or affecting the legal currency. The "Notice" stipulates that engaging in online game virtual currency trading platforms must have access permits. To engage in such a trading activity, we must obtain the corresponding qualifications of the competent department. Take supervision of trading activities, and the trading platform must determine the true identity of the trader, including the prohibition of transactions of minors, or suspicious or knowing problems, not only to stop, but also problems, but also problems. Relevant departments conduct reports and investigate and deal with illegal transactions in conjunction with relevant departments. The severe crackdown on the use of online games virtual currency to engage in gambling violations of criminal acts. The use of virtual currencies must not be used for game settings such as boxing and other gambling properties. The "Notice" stipulates that the online game virtual currency trading platform shall not accept minors, and minors shall not engage in the transaction of online games virtual currency. The game behavior on "private server" and "plug -in" is not protected by national laws. If some virtual currencies traded on the trading platform come from "private server" and "plug -in", it is an illegal transaction and will be punished accordingly. The management of online games is a very complicated job. It must consider not only as a cultural industry, both cultural attributes and economic attributes. During the policy, the opinions of all parties must be fully solicited, and the opinions and interests of all parties can be balanced through a system. The implementation of this policy may have a certain impact on the benefits of some game companies, or their stocks in a short period of time. However, this file is both an opportunity and a challenge for the entire game industry.
cotton filled jewelry box wholesale On June 26, 2009, the Ministry of Culture and the Ministry of Commerce jointly issued the "Notice on the Management of Virtual Currency Trading Management of Online Games", which clearly stated that the same enterprise cannot operate the issuance and transaction of virtual currencies at the same time, and virtual currency shall not pay to buy the real thing. Prevent the impact of online games virtual currencies on real financial order.
The obtains of virtual currencies were purchased by the game player to buy from the game company, so its ownership and use right belong to the game users who purchased it.
"Notice on Further Strengthening the Management of Internet Cafe and Online Games" specifies that online games can legally use virtual currency payment methods, because most domestic online games have used online games virtual currency as one as one Payment means is an indispensable tool for online games to operate, which solves the problem of inconvenient payment in some users in online games. In addition, in order to prevent the risks brought about by the expansion of virtual currencies and avoid the emergence of a function such as replacement of statutory currency circulation or transactions, online games virtual currency can only be used to buy products and services issued by game companies. The service cannot be used to buy real things. Such a rule is to avoid the disguise of gaming virtual currency to become a substitute or affecting the legal currency.
The "Notice" stipulates that engaging in online game virtual currency trading platforms must have access permits. To engage in such a trading activity, we must obtain the corresponding qualifications of the competent department. Take supervision of trading activities, and the trading platform must determine the true identity of the trader, including the prohibition of transactions of minors, or suspicious or knowing problems, not only to stop, but also problems, but also problems. Relevant departments conduct reports and investigate and deal with illegal transactions in conjunction with relevant departments.
The severe crackdown on the use of online games virtual currency to engage in gambling violations of criminal acts. The use of virtual currencies must not be used for game settings such as boxing and other gambling properties.
The "Notice" stipulates that the online game virtual currency trading platform shall not accept minors, and minors shall not engage in the transaction of online games virtual currency.
The game behavior on "private server" and "plug -in" is not protected by national laws. If some virtual currencies traded on the trading platform come from "private server" and "plug -in", it is an illegal transaction and will be punished accordingly. The management of online games is a very complicated job. It must consider not only as a cultural industry, both cultural attributes and economic attributes. During the policy, the opinions of all parties must be fully solicited, and the opinions and interests of all parties can be balanced through a system. The implementation of this policy may have a certain impact on the benefits of some game companies, or their stocks in a short period of time. However, this file is both an opportunity and a challenge for the entire game industry.